SKYHILL: Black Mist will debut on PC May 28th

WARSAW, POLAND – APRIL 30 – Klabater and Mandragora Games studio are pleased to confirm that the isometric survival-horror, SKYHILL: Black Mist, will debut on PC on May 28th this year. The console version (PlayStation 4, Xbox One and Nintendo Switch) will be released on August 27.

SKYHILL: Black Mist is a follow-up to unique Skyhill game from 2015, in which the player’s task was to escape from a hotel controlled by demons. A simple idea wrapped in 2D comic-book graphics appealed to thousands of players around the world, instantly becoming an indie bestseller (200,000 copies sold on PC).

SKYHILL: Black Mist, the second installment of the series, is a combination of classic horror and gameplay straight from survival games. The game loosely parallels the original concept, but gameplay-wise it’s a revolutionary step forward. This time the developers moved from 2D to 3D, presenting the action in an isometric view. The game mechanics have been significantly enhanced with stealth elements and solutions known from metroidvania-like games, including the ability to re-explore already visited locations to find previously inaccessible items and information. An important element of the game, also improved compared to the original, is a crafting system that allows players to craft items that will help them survive in the most difficult conditions.
The story in SKYHILL: Black Mist is inspired by the classic horror cinema, while also introducing mysterious and paranormal elements that we associate with such series as Stranger Things. The player cannot be sure what is true and what is an illusion. Locked in a haunted luxurious building complex owned by the mysterious corporation Skyhill Inc., he tries to understand who or what stands behind the eponymous Black Mist that turns people into mindless monsters.

🔥SKYHILL: Black Mist will be available with a special discount for the owners of the original game🔥

“I think of the first Skyhill as a kind of an introduction to what we’re creating now for Black Mist. We had time to significantly improve and expand the main concept; only the haunted building was left from the original game.” – said Eugene Kisterev, head of the project at Mandragora Games – “The scale and the scope of this new adventure are incomparably greater, both in terms of gameplay solutions and due to the transition to extensive 3D locations that can be freely explored. It’s a big game, full of surprises and plot-twists. I hope both fans of the original game and new players will like it.”

SKYHILL: Black Mist – main features:

Non-linear exploration

Discover the secrets of the SKYHILL Corporation building, its nooks, crannies, and hidden passages. Black Mist lurks everywhere, in the school building for the local kids, in an abandoned shopping center, as well as in the cinema you’ve recently visited with your daughter. SKYHILL: Black Mist is a combination of horror and metroidvania-like exploration game.

Survive at any cost

The Black Mist covering the area has poisoned your body and soul. You have to constantly look for medicine to survive, and analyze the situation all the time so as not to go crazy. You must stay alive by collecting and managing resources. Create new items and weapons, all for the sake of surviving long enough. Try to do all you can to turn from prey into a hunter!

Play your way

It’s up to you how you handle the hardships you face and the opponents who try to kill you at every step of the journey. Take advantage of the surroundings, set traps for enemies, sneak behind them or use brutal animal strength. You decide.

The secret of the Black Mist

In Skyhill: Black Mist nothing is as it seems. Where did the mysterious Black Mist come from? Who summoned it and why? Discover the secret behind it and try to distinguish reality from illusion. Find out what’s real and what’s not.

 

The release of SKYHILL: Black Mist is scheduled for May 28th (PC version). Console version (PlayStation 4, Xbox One and Nintendo Switch) will debut on August 27.

More information on the Steam page of the game.

Help Will Come Tomorrow is LIVE!

Help Will Come Tomorrow, a true-born survival game set in Russia on the verge of October Revolution, is now available for PC, Nintendo Switch, PlayStation 4, and Xbox One!

To celebrate this premiere Help Will Come Tomorrow will be also available in a special ‘Revolutionary Bundle’ along with We. The Revolution, an indie story-driven indie hit from 2019 (15% discount for both games!).

Buy Help Will Come Tomorrow:

Help Will Come Tomorrow will debut on 21 April!

HELP WILL COME TOMORROW WILL DEBUT ON PLAYSTATION 4, XBOX ONE, SWITCH AND PC ON 21 APRIL
A group of train crash survivors struggle to survive and cooperate in the Siberian wilderness despite strong class animosities.
WARSAW, POLAND — April 17, 2020 — Help Will Come Tomorrow, a true-born survival game set in Russia on the verge of October Revolution, will be released for PC, Nintendo Switch, PlayStation 4 and Xbox One on April 21st. To celebrate this premiere Help Will Come Tomorrow will be also available in a special Revolutionary Bundle along with We. The Revolution, an indie hit from 2019 (15% discount for both games).
Help Will Come Tomorrow is a story-driven survival game and yet another step in Klabater’s journey in search of meaningful & history-inspired games. The game was recently successfully funded on Kickstarter.

  • Watch the new gameplay trailer:
  • Visit Steam Card to wishlist Help Will Come Tomorrow and find additional information about the game
  • Visit Klabater’s press archive to find additional screens and art
  • Visit pre-order sites for SwitchXbox One, and GOG.com

REVIEW CODES AVAILABLE!

Help Will Come Tomorrow review codes are now available (Steam/Xbox One/Switch/PS4). To request a key, please let me know!

CONTENT CREATORS: please use Keymailer
ABOUT HELP WILL COME TOMORROW
In an uninhabitable Siberian wilderness, in the wake of the October Revolution, a group of passengers survives a mysterious catastrophe of a Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice, passengers from different social classes will have to unite and make decisions that often go against their beliefs. How and if they survive and at what cost is up to the player.
The basic mechanics of Help Will Come Tomorrow focus on the survival of the characters (fulfilling their needs, gathering resources, expanding the camp, taking care of security, and exploring the surroundings), but players will quickly find out that in order to win, they’ll need to learn the personalities of the characters and figure out relations between them, mitigating conflicts and taking care of morale. Players may choose to act selfish but cooperation is key to both survival and keeping a clear conscience.
‘With 125% funded on Kickstarter, Help Will Come Tomorrow reached a very wide audience and helped us spread the word about the game. But along with this success came a responsibility. We now know that many gamers who love story-driven and mature survival games are really waiting impatiently for Help Will Come Tomorrow. – said Michal Gembicki, CEO in Klabater. – ‘We are fully aware of the game potential and we want to be sure that Help Will Come Tomorrow makes its debut as a complete and polished game.’
Help Will Come Tomorrow main features:

  • RELATIONSHIP SYSTEM
Help Will Come Tomorrow is a game focused on personal relationships between survivors. Overcome class animosities between your party members in order to survive in an innovative class relations building system. The main relationships-related mechanics are associated with the characters themselves. Their character traits or attributes will have a big impact on the course of the game. The way the player manages the relationships between the survivors will have a significant impact on the success or failure during the game.
  • MANAGE & SURVIVE
Help Will Come Tomorrow is a challenging survival game, especially at the higher levels of difficulty. Manage scarce resources and stay alive in the frosty wilderness of Siberia before help arrives. There are many systems and mechanics in Help Will Come Tomorrow which will pose a big challenge for the player. If the frost doesn’t kill survivors, the wild animals may. If they escape the animals, they may run into humans, who are even more dangerous. Danger hides everywhere. Build and expand your own camp to increase the chances of survival.
  • UNIQUE STORY-DRIVEN EVENTS 
Narrative events that will occur during the adventure are part of an important and crucial exploration system in Help Will Come Tomorrow. Exploration means that at least some of the survivors need to leave the camp and scavenge for supplies and hidden areas. These expeditions are often risky but may end up rewarding the player! Make sure your survivors are properly equipped.
Additional features:

  • Guide 9 unique characters from different social origins and three different social classes
  • Discover the intimate stories and past of every unique character
  • Face dynamically changing weather conditions and unforgiving Siberian wildlife
  • Immerse yourself in a touching story set in 1917 pre-Bolshevik Imperial Russia
Help Will Come Tomorrow is scheduled for release on April 21st and will be available on PC, PlayStation 4, Xbox One and Nintendo Switch (19,99 USD). For more information visit Steam Card or Help Will Come Tomorrow Facebook.

Crossroads Inn: ‘The Pit’ DLC will be available on 28th April!

CROSSROADS INN – THE PIT DLC BRINGS ILLEGAL ENTERTAINMENT AND UNDERGROUND FISTFIGHTS TO YOUR TAVERN!

WARSAW, POLAND  – April 16 – Klabater is delighted to announce The Pit, an extensive expansion for Crossroads Inn, which allows you to run illegal businesses, and gives you a new options of expanding your tavern. From now your granary, warehouse, guest rooms, and even the entire inn may be built underground! And what is underground is not always visible to the city authorities and guards… The Pit will be available on 28th April via Steam and GOG (6,99 USD).

ABOUT THE PIT

You’ve become a respected innkeeper, and you’ve earned this title. Guests are satisfied and the river of cash is flowing straight into your register. The dreams of running your own inn have become reality, days are made of routine activities, you order deliveries, discipline drunks and drill lazy employees. Everything is beautiful – but is it all there is? Is this what the rest of your life is bound to be? Once you wanted to be a hero, a warrior, an adventurer! The inn is a good business, but there must be more to life!

You come up with an idea – a bold one, and not entirely legal. What if you add a pinch of spice to this business? Some real emotions. Not giving it too much thought, you start digging a small dungeon underneath the tavern. It will not be an ordinary cellar. You have your finger on the pulse of the entertainment business in Delcrys, and you know that there’s a new thing that excites everyone, from the common folk to the aristocracy: illegal fighting, an underground circle of brave people, who are not afraid of any risk, and care not for unsightly scars and gaps in teeth. But with the underground tournaments come all kinds of suspicious types, and a circulation of illegal goods, the ones that should be kept away from the wary looks of the authorities. Drugs, gambling, and mixed martial arts – this will be the inn!

‘We have promised our community constant improvement of the original game, but also a solid support for Crossroads Inn when it comes to unique additional content. We want to keep our promise. ” – said Robert Oglodzinski, Head of Studio – “The Pit was our dream from the beginning of development. We wanted to let players think outside the box and explore the gray area and black market options in Delcrys. If you blend it with a small inspiration taken from Fight Club movie, you will get our vision of illegal fantasy!’

In THE PIT:

  • You will build a special underground arena and organize illegal fistfights
  • You will earn gold on betting – guests will bet on the results of the underground tournaments
  • You’ll get ingredients only available on the black market, including Griffon eggs and daer meat, to serve new exclusive dishes
  • You will plant new plants: the forbidden pipe herbs and the “medicinal” plants
  • You will build a smaller arena, where liquerat fights will take place
  • You will install exercise equipment on which your boxers and other residents will be able to train, including a climbing pole, punching bags, and new combat mannequins
  • You will install new lamps on the ceiling, allowing you to run an underground pipe herb plantation
  • You will buy an alchemical table to make medicine… or drugs
  • You will build a dungeon where you will put problematic guests
  • Along with new earning opportunities, there are also new threats: city guard raids and confidants among guests. Protect yourself by building a special system of secret passages

ABOUT CROSSROADS INN

Crossroads Inn is a real-time management sim with role-playing games elements. The game consists of two unique modes offering totally different experiences. In Sandbox mode gamers will focus solely on managing their business and economy – to build their very own tavern, hire and oversee staff, manage the supply chains and create new dish recipes. In Campaign mode, micromanagement is just a prelude to a rich story as the kingdom is in turmoil and a shift of power is expected. Your Inn will soon attract the attention of important political and military figures, who are desperately trying to hold on to the reins of power. Gamers will become part of a large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests inspired by RPG games – You will even have a damsel in distress to save!
With a focus on the belief that the community around a game thrives when everyone plays a part, Klabater has revealed a detailed infographic below highlighting key FLC and DLC for Crossroads Inn.
The Pit will be available for PC on 28th of April. For more information visit Steam Card or Crossroads Inn Facebook and Twitter.

 

Help Will Come Tomorrow launches on Kickstarter today with new Demo, Gameplay Trailer and Dev Diaries

WARSAW, POLAND — 20th of February 2020 — Today Arclight Creations and Klabater launched a crowdfunding campaign on Kickstarter – Help Will Come Tomorrow is a true-born survival game and another step in Klabater’s bold journey in search of meaningful & history-inspired games. After great success of We. The Revolution game, the company decided to add another unique story-driven game in its portfolio.

Please visit Kickstarter page for Help Will Come Tomorrow. Developers want to expand the scale of their already ambitious project. The game will appear on PC, Xbox One, PlayStation 4 and Nintendo Switch on April 21st, 2020. Manage scarce resources, build and expand your own camp, hunt & craft, face social inequalities between survivors and stay alive in the Siberian frost.

“We are happy to finally unveil more details about Help Will Come Tomorrow along with Kickstarter campaign launch. The game was shown during Gamescom 2019 previously, and we are now in a much more advanced stage of development”. – said Wioletta Maleszyk, Arclight Creations Co-Founder and 2D Artist – “This is why we decided to add a demo to Kickstarter page, to let everyone know that Help Will Come Tomorrow is already in a good shape and fully playable. We really think that we have found our own unique approach to survival game formula, with a more narrative-driven and psychological touch.”

In an uninhabitable Siberian wilderness, in the wake of the October Revolution, a group of passengers survive a mysterious catastrophe of a Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice, passengers from different social classes will have to unite and make decisions that often go against their beliefs. How and if they survive and at what cost is up to the player.

The basic mechanics of Help Will Come Tomorrow focus on the survival of the characters (fulfilling their needs, gathering resources, expanding the camp, taking care of security, and exploring the surroundings), but players will quickly find out that in order to win, they’ll need to learn the personalities of the characters and figure out relations between them, mitigating conflicts and taking care of morale. Players may choose to act selfish but cooperation is key to both survival and keeping a clear conscience.

“Following We. The Revolution, Help Will Come Tomorrow is another game published by Klabater that, despite being a completely different gameplay experience, explores the subject of human condition and individual perspective usually hidden in the background of important social and historical events. – said Michal Gembicki, Joint CEO in Klabater – “This time we move to the Siberian wilderness in Russia in 1917, just before the Great October Revolution started. We strongly believe that mature players will have a great time with this demanding survival title, blended with well-written story and historical inspiration”.

Help Will Come Tomorrow Kickstarter campaign is supported with many new game-related materials

NEW GAMEPLAY AND ASSETS

  • Exclusive Kickstarter demo (first 3 days in the game)
  • New gameplay trailer:

    • New Dev Diaries series:



 

  • New screens, gameplays & artwork may be found here!

Help Will Come Tomorrow main features:

RELATIONSHIP SYSTEM
Help Will Come Tomorrow is a game focused on personal relationships between survivors. Overcome class animosities between your party members. The main relationships-related mechanics are associated with the characters themselves. Their traits or attributes will have a big impact on the course of the game. The way the player manages the relationships between the survivors will have a significant impact on the success or failure during the game.

MANAGE & SURVIVE
Help Will Come Tomorrow is a challenging survival game, especially at the higher levels of difficulty. Manage scarce resources and stay alive in the frosty wilderness of Siberia before help arrives. There are many systems and mechanics in Help Will Come Tomorrow which will pose a big challenge for the player. If the frost doesn’t kill survivors, the wild animals may. If they escape the animals, they may run into humans, who are even more dangerous. Danger hides everywhere. Build and expand your own camp to increase the chances of survival.

UNIQUE STORY-DRIVEN EVENTS
Narrative events that will occur during the adventure are part of an important and crucial exploration system in Help Will Come Tomorrow. Exploration means that at least some of the survivors need to leave the camp and scavenge for supplies and hidden areas. These expeditions are often risky but may end up rewarding the player! Make sure your survivors are properly equipped.

Additional features:

  • Guide 9 unique characters from different social origins and three different social classes
  • Discover the intimate stories and past of every unique character
  • Face dynamically changing weather conditions and unforgiving Siberian wildlife
  • Immerse yourself in a touching story set in 1917 pre-Bolshevik Imperial Russia

Help Will Come Tomorrow Kickstarter campaign starts today and will last until 20th March. The games is scheduled for release in April 21st, 2020 and will be available on PC, PlayStation 4, Xbox One and Nintendo Switch.

About Klabater
Klabater is a global production and publishing house. Our involvement includes anything from financial support and investment, through production process support, to a PR & Marketing campaign. We take the load off developers’ shoulders, so they can focus on developing their vision into a successful game. To discuss potential collaborations, please visit https://klabater.com/contact/

About Arclight Creations
Arclight Creations is a small independent game studio founded in 2019 in Warsaw. We are a group of game enthusiasts. Our goal is to provide original and engaging stories that draw attention with interesting mechanics and beautiful visuals. We think that working in a group of creative and talented people can result with something great, even in a small team. The beginning of our path is the “Help Will Come Tomorrow” project.

PR Contact:
Lukasz Mach
Klabater
lukasz.mach@klabater.com

We. The Revolution receives Paszport Polityki

WARSAW, POLAND , January 15, 2020 – Klabater is pleased to announce that yesterday the opinion-forming weekly Polityka rewarded the game We. The Revolution and its creator, Dawid Ciślak, with the prestigious Paszport Polityki award.

The Polityka awards gala was held yesterday evening. One of the recipients (in the Digital Culture category) was Dawid Ciślak, the creator and the visionary behind the game We. The Revolution. The publisher and promoter of the game is Klabater. The jury awarded Dawid with distinction:

For using the setting of the French Revolution to show the corruption and intimidation of judges, as well as forcing the player – thanks to the brilliant use of the potential of the interactive medium – to confront their own conscience.Polityka

Dawid Ciślak with Paszport Polityki

On behalf of the whole Klabater, I congratulate Dawid on this great achievement. Paszport Polityki is the most prestigious cultural award in our country. We are proud that we could be involved in this project as a publisher,” said Michał Gembicki, Board Member of Klabater – “We. The Revolution from the very start drew attention with its ambitious approach and deep message – that’s why we decided to publish and promote it. The game turned out to be a hit both in terms of quality and sales, arousing interest all around the world, including France, where it was appreciated by the largest mainstream media and where a scientific conference has been organized under the patronage of the French Ministry of Culture. Now this potential has been appreciated by the Polityka team, of which we are very happy. “

In We. The Revolution the player plays as a judge in the Revolutionary Tribunal and issues sentences concerning simple citizens, revolutionaries, and aristocracy. However, the protagonist has to be careful no to become the enemy of the revolution himself – otherwise he too may face a deadly sentence. Despite that, the plot of the game is not limited to court rooms; in the background of those there grows the protagonist’s personal life, as well as a complicated, political game.

 

Since March 2019 the game is available on platforms:

Once again, congratulations for Dawid and whole Polyslash team!

Dawid Ciślak (born in 1987) – originator and the main author of “We. The Revolution,” a game (created by the Polyslash studio), which, despite the plot set during the French Revolution, relates to the contemporary Poland. The player – playing as a judge – issues sentences, themselves being subjected to all sorts of pressures, temptations, and threats. The author (a political science student born in Sosnowiec, and later a graduate in film and television production at the Faculty of Radio and Television of the University of Silesia) forces us to inevitably confront our conscience. Furthermore, it shows the mechanisms of corruption. Dawid began his adventure in the world of cinema, but he abandoned it in favour of the interactive medium, the conventions and possibilities of which he understands better than anyone else. By setting the game during the French Revolution and the times preceding it, he continued the long tradition of Polish artists (Przybyszewska, Wajda, Klata) who were exploring this setting for references to their contemporary times.

Klabater

Klabater is a global independent game publisher created by CDP, a distributor and publisher with over twenty years of experience. It offers a full package of publishing services to independent creators, which includes both an investment in the project, as well as everything that is needed to complete it and promote it. Ready to hop on board? 

Polyslash

Polyslash is a small studio based in Krakow. The production team boasts extensive experience in the gaming industry. The studio’s mission is to create games that stand out graphically and offer an engaging storyline. Sit comfortably, have a coffee and let us take you to unusual places and realities. 

The company finalized the purchase of Heliborne game and brand created by JetCatGames studio

WARSAW, POLAND, January 15th, 2020 – Klabater SA, a game developer and publisher listed on NewConnect, has purchased from JetCatGames studio full rights to Heliborne game and brand – a networked modern battlefield and helicopter simulator in one. Up to now, nearly 100 thousand players from all over the world has bought the game. The majority of customers are players from the USA, Germany, Russia and Australia. The current wishlist of users interested in acquiring the title amounts to 100 thousand. There are also as many as 15 DLCs available for the game. 

Klabater became the publisher of Heliborne in 2017 and since then the game has remained one of the best-selling productions in the Company portfolio. Despite almost 3 years of its presence on the market the title still sells very well with a steady growth on wishlists, and there are still many players on the servers (800 players per day on average).

Klabater, recognizing the huge potential of this brand, was talking about the conditions of acquisition with the developers of the game in recent months.

“In 2017 we decided to become the publisher of the Heliborne PC version because we had already noticed the huge potential of this brand. Heliborne turned out to be our most popular publishing title, so we decided to buy the game from the developer and invest in the brand further.” said Michał Gembicki, member of the board at Klabater. “We are convinced that Heliborne is only just speeding up and requires active support in terms of production, maintaining the attention of the community and further marketing activities such as gaining new users. Simultaneously with the purchase of the game, we also created a development team, which will start working on the modernization and development of the game from February this year.”

Later this year, Klabater plans to develop and release Heliborne: The Definitive Edition, fully re-mastered, taking into account the expectations of the community and with new content, a new version of the game. The company will soon communicate the exact scope of work and content of the new game edition. A fully dedicated production team works on these improvements. At the same time, the porting department at Klabater, together with the development team, has been working on releasing the game on console platforms – PlayStation 4 and Xbox ONE.

“As the publisher of Heliborne we have had an influence on the promotion of the title so far, but unfortunately not on the development of the game itself. Last year, the gaming community demanded new content and events in the game, among other things, and we could not deliver it. We are convinced that this will change with the takeover of the IP rights,” adds Łukasz Mach, the marketing director at Klabater.

About Heliborne

Heliborne is the debut production of JetCatGames which has gained recognition among fans of realistic simulators, fans of military aviation and militaria fans. The player takes control of the most famous military helicopters in history, from classic machines from the 1950s to modern helicopters of the 21st century. The game offers a single player mode where you can test your skills during historical missions taking place in such war-stricken areas as: Korea, Vietnam or Afghanistan. The networked multiplayer mode enables direct competition with players from all over the world in numerous modes such as team deathmatch or capture the flag. In terms of gameplay mechanics, Heliborne draws inspiration from MMOs (Massively Multiplayer Online Game) such as World of Tanks and World of Warplanes, enriching them with realism in rendering the battlefield and particular attention to detail in the mechanics of flying a combat helicopter. The game also enables you to play in Skirmish and Frontline modes. The first one resembles a conquest known from the Battlefield series. Players fight against each other and occupy the territories located on the map. Their task is to reduce the number of opponent’s points to zero. The Frontline mode you need to take over the connected sectors in an optimal order, which will eventually lead to break into the fields controlled by the opponent.

Thank you 2019!

2019 was a great year but also a huge challenge for Klabater. We’ve closed the year with many premieres (PC & consoles), among them crucial ones: Crossroads Inn and We. The Revolution. Both games ended up among the most popular titles of the year in special Steam end-year ranking. It means that they stood out from the background of thousands of Steam premieres in 2019! We are so happy and proud!
The most important events for us in 2019 were certainly:

– Klabater’s New Connect debut
– Successful premieres of both We. The Revolution and Crossroads Inn
– Establishing in-house porting department with few console games already launched (including Golazo!, Big Pharma and Apocalipsis)
– Success of Crossroads Inn campaign on Kickstarter
– A contract signed with Discovery for Moonshiners games and a title based on Animal Planet format
– Apocalipsis available in Microsoft’s gamepass service
– MKiDN grant for The Amazing American Circus prototype and presence at Gamescom 2019

We are thrilled and excited about 2020! We hope it will be even better! Stay tuned!

Winter time in Crossroads Inn!

Tough times ahead of Crossroads Inn as winter is coming to Delcrys. It’s getting colder every day. What’s more, for the first time in years, there’ real snow! The white fluff is everywhere. Martyn just let us know, that it’s time to bring out Christmas decorations from the storage room.

We have special gift for you! Crossroads Inn now supports Steam Workshop! Create new scenarios in Crossroads Inn Editor and share it with the community! You can also find additional scenarios and insert it to your game. If you want to chat with other modders from Crossroads Inn, we added special channel on our Discord Server. Join now at Klabater.com/Discord!

You can still report bugs on our Discord Channel. We would like to thank you for every report out there. It helps us a lot! Next patch, that will be after Christmas, will focus only on fixing the bugs!

Here you can find a list of all changes:

New Features:
– Steam Workshop support is live! Players can now create their own scenarios in Crossroads Inn and upload them to the Workshop. A guide is available in Crossroads Inn Steam Guides so make sure to look it up!
– Winter is coming, and with it, area around your tavern will now feature snow. Don’t eat the yellow one

AI:
– Gambling has been redesigned. Guests are able to play dice without croupier and with any amount of players (above 1). Croupiers join tables to collect house cut based on the wealth of the players and their amount. Croupiers will no longer remain stuck at tables without active players, instead leaving if not enough players are present to play
– Fixed issues with carrying out passed out (drunk) guests

UI:
– Expanding a room in Build Mode will now copy the rooms floor and wall paint onto the new tiles. For this to happen, the player must have enough money for the paint, and walls/floor tiles in the room need to be the same style
– Fixed UI issues with displaying requirements for tenants to rent a room

Miscellaneous:
– Added the following Christmas decorative items: Snowman, Snowbeast, Everday strings, Everday post, Holiday portal, three Holiday decorations, Holiday wreath, Strawman and two Holiday structures. They can be accessed in Furnish mode in the Sandbox
– Fixed the issues that could cause the game to crash when sending adventurers on a mission

If you need help with our Editor, here is tutorial recorded by one of our devs:

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